WildStar Moving Foward In 2015

WildStar has some awesome key aspects to the game such as it’s soundtrack and action combat system. However there are many areas in which the game could improve. To move forward into the new year, WildStar has pledged to focus on a few key aspects.

 

We will encourage and listen carefully to your – the player’s – feedback and focus development on making WildStar a more fun, less grindy, game.

We will make these updates with both present and future players in mind, to support a multitude of play styles, durations, group sizes and levels.

We will invest in, enhance, and grow this game.

With this in mind, here is a quick list of what will be happening in the first half of 2015.

We will be adding lots of solo and group content to the game, including new shiphands, adventures and dungeons.

We are focusing on revamping our customization systems and adding new ways for players to add personality to their characters.

We are improving the Elder game experience, offering players lots of opportunities to find new and exciting loot!

All of these changes are a direct result of players feedback and in-game activity over the last few months. Beyond these items, Carbine plans for additional improvements. in WildStar, many people love the housing system, but some never reach the level where they can try it out. Many players enjoy dungeons, but find that they haven’t been prepared for certain encounters. There’s also examples where players are unable to fully customize their characters because the system can be difficult to understand and hard to unlock.

In order to ensure WildStar’s success, it must be able to make the game more visible and accessible. The next update to release is called, The Protogames Initiative, which will be adding many new features.

The Protogames Initiative Features:

  • Protogames Academy – a training dungeons that prepares lower level players for telegraphs, interrupt armor, and boss mechanics
  • Ultimate Protogames – new dungeon for upper level players
  • The Came From Fragment Zero! – A level 6 shiphand that introduces players to group gameplay at a much earlier level.
  • LFG upgrades – As of right now, some shiphands, adventures, and dungeons are intentionally hidden or need to be unlocked. This keeps many players out of the content. All of this content will be added to an expanded LFG tool.
  • Datascape 20 – This 40 person dungeon wasn’t getting played as often as Carbine would of hoped. Not only is the content challenging, but roster management is painful. In the next update, the player requirement will be reduced to 20.

In addition to all these features, Carbine plans to have shoter-session gaming content ranging from 30-45 minutes. The intent is to give players something they can do more quickly in game that still delivers a sense of accomplishment (and meaningful loot). Some of the things that are planned in this timeframe include new contract systems, revising overall leveling and elder games experience, and raiding guilds will experience a new 20-player experience. Carbine stresses that this isn’t everything that’s going to be changed, not by a long shot. The bottom line is that they have big plans for 2015.

 

 

 

 

 

WildStar Moving Foward In 2015

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